Size It Up Unlimited: Guess the Size of Anything

A reference you can picture on the left, a mystery silhouette on the right. Move it, resize it until the scale looks true to life, lock it in, and watch the real size appear.

  • Free to play
  • No sign-up
  • Daily + unlimited
  • Works on mobile
Size It Up

Preparing the scale

Loading today's five silhouettes…

Size It Up is a size comparison game played by eye. Every round puts two silhouettes on one board: a blue reference drawn to scale, such as a blue whale or a school bus, and a red mystery object beside it. You drag the red silhouette to move it, pull a corner to resize it, and stop when the pair looks like it would in a photograph. Then you press Lock In and the true size appears as a grey ghost behind your guess.

There are no numbers to type and nothing to look up. The reference's measurement stays hidden while you play, so Size It Up is a test of the picture of the world already in your head. A guess within 6% of the real figure scores the full 100. Miss by 160% and the round scores nothing. Five rounds make a run, and a flawless run is 500 points.

Play the daily puzzle, which deals the same five pairs to everyone, or start an unlimited run with fresh pairs as often as you like. Size It Up is free, runs in the browser on phone or desktop, needs no account, and every measurement links to its source.

Size It Up

How to play Size It Up

  1. 1

    Read the reference

    The blue silhouette on the left is something you can picture: a giraffe, a credit card, the Eiffel Tower. It is drawn to scale, a dotted guide marks which dimension counts, and the label under the board says whether that is its height or its length.

  2. 2

    Move and resize the red silhouette

    Drag the red silhouette to move it. Pull any corner to resize it, or pinch with two fingers on a phone. If the thing you are sizing is far bigger than the reference, zoom the board out with the − button for more room.

  3. 3

    Lock it in

    Press Lock In. The board flies to your guess, a grey ghost shows the true size, and the score counts up with your answer, the real figure and how far off you were as a percentage.

  4. 4

    Finish five rounds

    Each round is worth up to 100 points. After round five you get a results screen with a bar and a snapshot for every round, your total out of 500 and a share card made of red and white squares.

Size It Up

Game modes

Daily puzzle

Five pairs dealt from today's date, identical for every player, with a new set at midnight in your own time zone. One result per day, kept on your device with a shareable card.

Unlimited runs

Fresh pairs every time you press play, no daily cap. The unlimited mode is where you train your eye; the daily is where you prove it.

True-size reveal

After every lock-in a grey ghost appears at the measured size behind your red guess, the board zooms to fit, and a Fit both button shows the whole comparison when the pair is far apart.

Share card

Five rows of red and white squares, one per round, with your total out of 500, ready to paste into a group chat so friends can play the same five pairs.

What you get

  • 129 things to size up: 37 animals, 18 vehicles, 20 landmarks and playing fields, 24 everyday objects, 18 planets, moons and asteroids, and 12 trees, mountains and craters
  • Every measurement is a published figure with a link to its source, shown on the results screen
  • Scored on relative error: 100 points within 6%, zero at 160% out, on a published curve
  • Five rounds per run worth 100 each, for a maximum of 500
  • A daily puzzle shared by everyone plus unlimited practice runs
  • Drag to move, pull a corner to resize, pinch on touch screens, zoom buttons for giant comparisons
  • The reference measurement stays hidden until the reveal, so you judge scale, not arithmetic
  • Metric or feet and inches, switchable at any time
  • Best score and daily result kept on your device, no account, free in the browser

Size It Up

Questions

The rules, and the questions people ask.

What is Size It Up?

Size It Up is a free browser game about judging how big things are. Each round shows a blue reference silhouette drawn to scale beside a red silhouette you can move and resize. You resize the red one until the comparison looks true to life, lock it in, and the game reveals the measured size and scores your guess by how far off it was. Five rounds make a run.

Is Size It Up unlimited?

Yes. Besides the daily puzzle, Size It Up has an unlimited mode that deals five fresh pairs every time you press play, with no daily limit, no cooldown and no sign-up. The daily puzzle is for comparing with friends; unlimited runs are for practice.

How is Size It Up scored?

Each round is worth up to 100 points. The game works out how far your guess was from the real figure as a percentage of the real figure, then reads the points off a curve: within 6% scores 100, 12% off scores 90, 20% off scores 78, 32% off scores 62, 50% off scores 45, 75% off scores 30, 110% off scores 18 and 160% or more scores 0. Between those stops the points fall in straight lines. Five rounds make 500.

Why does Size It Up hide the reference's measurement?

Because the game is about scale, not arithmetic. If the board told you the giraffe was 5.5 m tall you could work out the mystery object with a calculator. With the number hidden you have to rely on the sizes already in your head, which is the skill Size It Up trains. The real figures for both appear on the reveal.

What can I compare in Size It Up?

The data set has 129 things across six groups: animals from a 4 mm ant to a 25 m blue whale, vehicles from a kick scooter to a 400 m container ship, landmarks from an Easter Island moai to the Burj Khalifa, everyday objects such as a credit card and a queen-size bed, the planets and large moons, and natural features from a sunflower to Mount Everest. Each is measured by one dimension: height, length, width, wingspan, leg span or diameter.

Where do the Size It Up measurements come from?

Each entry uses one published figure: a typical adult for an animal, the documented height or length of a named landmark or vehicle, and the mean diameter of a planet. The source article is linked on the results screen, and figures are rounded to two or three significant digits. The silhouettes are Twemoji graphics flattened to a single colour.

Is it better to guess too big or too small in Size It Up?

Too small, slightly. The error is measured as a share of the real figure, so guessing half of the true size is 50% out and scores 45, while guessing double is 100% out and scores about 21. When you genuinely have no idea which way to lean, lean small.

Is there a daily Size It Up puzzle?

Yes. The daily puzzle deals the same five pairs to everyone, generated from the date, and resets at midnight in your local time zone. Your result is saved on your device, and you can share it as rows of red and white squares without spoiling the pairs. Unlimited runs are available all day alongside it.

Is Size It Up free, and do I need to download anything?

It is free and runs in any modern browser on phone, tablet or computer. There is no app to install, no account to make and no payment. Your best score lives in your browser's local storage.

What is a good score in Size It Up?

A run is out of 500. Staying within about 30% of every real figure lands around 320. Anything over 400 means you were within roughly 15% on nearly every round. First runs usually sit between 150 and 300, and the fastest way up is to stop flattening extremes: push huge things bigger and tiny things smaller than feels comfortable.

How do I get better at Size It Up?

Count in references rather than metres: ask how many buses fit along the whale, not how long the whale is. Decide the direction before you drag, because the red silhouette starts at exactly the reference's size and that anchor pulls every guess back toward it. Check the second dimension so the pair could exist in one photograph. And zoom out before you size up something enormous, so you have room to drag.

Can I play Size It Up on my phone?

Yes. The board responds to touch: drag the red silhouette with one finger, pinch with two to resize it, and use the zoom buttons when a guess outgrows the screen. The layout fits a phone in portrait, and the daily result and best score are kept on the device you played on.

How is Size It Up different from a higher-or-lower game?

A higher-or-lower game only asks which of two things is bigger, a coin-flip with a streak. Size It Up asks how much bigger, by eye, and rewards precision on a continuous scale. You can be slightly wrong and still score well, which makes it a test of estimation rather than trivia.

The Size It Up guide to judging scale

What is the Size It Up game?

Size It Up is a guess-the-size game that uses your eye instead of your memory. A round is two silhouettes on a paper board. The blue one on the left is a reference you can picture, drawn to scale. The red one is the mystery. You drag the red silhouette to move it, pull a corner to make it bigger or smaller until the pair looks right, press Lock In, and a grey ghost appears at the true size. Your score is how close your silhouette was to the ghost along the dimension that counts.

That last clause is what separates the Size It Up game from a trivia quiz. You are never asked to know that a blue whale is 25 metres long. You are asked whether it is about two school buses, and if you say two and a half, you still score well. Precision is rewarded on a curve rather than demanded exactly, which is what makes a size game playable by anyone and still hard to master.

Five rounds make a run. The pairs start close together, a giraffe beside a coconut palm, and drift apart, until the final round might set a dartboard against a llama or an apple against a hedgehog. Each round is worth up to 100 points, so a flawless run is 500. Most people's first attempt lands somewhere between 150 and 300, not because they lack facts but because the eye has a few reliable bad habits. The rest of this page is about those habits and how Size It Up is built to expose them.

If you would rather estimate with numbers than with your eye, the Fermi game is the natural partner: it asks for a figure, you reason your way there, and it scores how many times off you were.

Where "size it up" comes from

The verb came before the game. To size someone up, the phrase Size It Up is built on, is to look them over and take their measure, and the phrase has been American English since the middle of the nineteenth century, when the figurative sense of estimating a person's worth by eye attached itself to the older noun. The noun itself is older still: size reached English around 1300 from the Old French sise, a clipped form of assise, the sitting of a court that fixed quantities and portions. A size was originally something a judge decided.

Size It Up keeps the idiom honest. There is a judgment in every round, you commit to it, and then the measurement arrives to tell you how good the judgment was. Nothing about the game requires a tape measure or a search engine, and the best players are not the ones who know the most figures. They are the ones who have learned what their own eye gets wrong.

Why guessing the size of something is so hard

Visual estimation has been studied since the 1830s, and the findings are consistent enough to be called laws. Size It Up is designed around four of them, and every Size It Up round is a small experiment in at least one.

Eyes notice ratios, not amounts

Ernst Weber found that the smallest change you can detect grows in proportion to the thing changing. Add a centimetre to a coin and you notice; add a centimetre to a bus and you do not. Gustav Fechner turned that into a law in 1860: sensation tracks the logarithm of the stimulus. The practical consequence for a size comparison game is that a guess should be marked by how far off it is in proportion to the real figure, not by how many metres. Size It Up scores exactly that way, and it is why a few percent counts as a perfect round.

Everything drifts to the middle

H. L. Hollingworth described the central tendency of judgment in 1910. Shown a set of things to estimate, people pull every guess toward the middle of the set: the large ones are guessed too small, the small ones too large. In Size It Up this shows up as a reluctance to drag the corner of the silhouette past the edge of the board even when the answer lives there. If a whale already feels enormous next to a bus, the correct move is usually to make it bigger, and the zoom-out button exists for exactly that moment.

The first number sticks

Whatever size the mystery silhouette starts at in Size It Up becomes an anchor. Size It Up always starts the red silhouette at exactly the reference's size along the measured dimension, so the anchor is at least neutral, but it still exerts a pull. Experienced players decide on a direction before they touch the corner, then drag past the point that feels right and come back.

You know more sizes than you think

A 2006 study by Tretter, Jones and colleagues asked students from fifth grade to doctoral level to place objects on a scale from atoms to galaxies. Everyone, at every level, was better at relative size than absolute size, and the accurate ones carried a mental set of landmark objects they compared against. Size It Up hides the reference's measurement for this reason. You do not need the number. You need the landmark, and a giraffe, a door or a basketball is already one.

How to size anything up in four moves

There is a method for a Size It Up round, and it is the same one a surveyor uses without thinking.

1. Start from the reference, not the mystery

The reference is the only thing on the Size It Up board with a known size, so every judgment begins there. Note which dimension the dotted guide marks, because a whale is judged by its length and a tower by its height, and the label under the board says which one you are adjusting.

2. Count in references

Do not estimate the mystery in metres. In Size It Up, estimate it in references: three buses long, half a giraffe tall, a dozen credit cards wide. Counting whole units is something the eye does well, and it sidesteps the arithmetic that causes most big misses. Then pull the corner until the silhouette is that many references.

3. Check the other dimension

Every Size It Up silhouette has a height and a width. If your guess implies a bus that is taller than a house, or a mountain shorter than a tree, one of your assumptions is wrong. The second dimension is a free sanity check that most players never use.

4. Push past the comfortable answer

Now correct for the laws above, because Size It Up rewards the player who does. If the thing is big, nudge it bigger. If it is small, nudge it smaller. And when you have no idea which way to lean, lean small, because the scoring curve is kinder to undershooting than to overshooting, as the next section explains.

How Size It Up scores a guess

Every rule in the scoring follows from the perception research above.

Size It Up measures the red silhouette along its measured dimension, compares that with the true size, and works out the error as a share of the true size. A guess within 6% scores the full 100. From there the points fall along straight lines between published stops and reach zero at 160% out.

ErrorPoints
6% or better100
12%90
20%78
32%62
50%45
75%30
110%18
160% or worse0

Because the error is measured as a share of the true size, the curve is not symmetric. A guess of half the real figure is 50% out and scores 45. A guess of double the real figure is 100% out and scores about 21. Guessing triple is 200% out and scores nothing. In practice that means an undershoot is cheaper than an overshoot of the same ratio, which is why the advice above says to lean small when you are lost.

Each of the five rounds is worth the same 100 points, so a disaster in round one costs exactly as much as a disaster in round five, and the maximum for a run is 500. The 6% window is not arbitrary either. On a phone screen the smallest adjustment a finger can make on a corner is a few percent, so a tighter window would be scoring the touchscreen rather than the eye.

What is in the Size It Up data set

The current Size It Up set has 129 things in six groups. Thirty-seven animals run from a 4 mm garden ant to a 25 m blue whale, with a woolly mammoth and a dodo in between. Eighteen vehicles go from a kick scooter to a 400 m container ship. Twenty landmarks and playing fields include the Eiffel Tower, the Great Pyramid, an average Easter Island moai, Himeji Castle and a football pitch. Twenty-four everyday objects are the references most people can picture: a credit card, a US quarter, a queen-size bed, a 40-foot shipping container. Eighteen celestial bodies cover the planets, the large moons, Ceres, Vesta, Phobos and the nucleus of Halley's Comet. Twelve natural features range from a sunflower to Mount Everest and the Chicxulub crater.

Each Size It Up entry carries one figure, one dimension and one source. Animals use a typical adult, not the record holder. Vehicles and landmarks use the documented figure for the named thing, and the label says what was measured: the height of a tower, the length of a ship, the wingspan of a bat, the diameter of a planet. Everything is rounded to two or three significant digits because a size game played by eye does not need a fourth.

The game prefers to pair things from different groups, so you are more likely to see a giraffe beside a bus than a giraffe beside an elephant, and it uses the more familiar thing as the reference whenever one is clearly more familiar. The silhouettes are Twemoji emoji graphics flattened to a single colour, plus circles for planets and craters and rectangles for pitches, pools and containers. They are not scale drawings of the real thing. Every silhouette was checked so that its outline actually spans the dimension being measured, and both silhouettes in a round share one scale, so the comparison is honest even when the shape is a cartoon.

Daily puzzle or unlimited run

Size It Up has two ways to play and they are meant for different moods.

The daily Size It Up puzzle is dealt from the date. Everyone who opens the game on a given day sees the same five pairs in the same order, the result is saved on your device, and the share card shows five rows of red and white squares and your total without naming the pairs. It resets at midnight in your own time zone. This is the mode for group chats and for comparing eyes with someone on the other side of the world.

Unlimited runs are the Size It Up practice room. Every press of play deals five new pairs from the whole set, with no cap and no waiting. Your best run is remembered. If you want to get better at Size It Up, this is where it happens, because the laws of perception only loosen their grip with repetition and the reveal after every round is the feedback that does it.

Reading your Size It Up results

The Size It Up results screen lists every round with a bar for its points and a snapshot of the board at the moment of the reveal, so you can see your red guess beside the grey truth for each pair. Hover or tap a round to bring its snapshot up, and follow the source link to the figure the round was scored against. The direction of the miss matters more than the number. If four of five snapshots show a red silhouette smaller than its ghost, you have found the central tendency in your own eye, and the fix is simple: push big things bigger.

The Size It Up share card follows the points. Each round gets a row of five squares, and one square turns red for every 20 points, so a perfect round is five red squares and a zero is five white ones. The total out of 500 sits above the rows. Five full red rows is rare enough to be worth a screenshot.

Size It Up beyond the game

Judging scale against a known object, the whole of Size It Up in one sentence, is a skill in more jobs than it seems. Painters hold a pencil at arm's length to compare a head with a shoulder. Field geologists and forensic photographers put a scale bar in every frame because a photograph without one says nothing about size. Astronomers live with the fact that the Sun and the Moon look the same size from Earth although the Sun is about 400 times wider, because it is also about 400 times further away.

Two of the oldest illusions in perception are about exactly the judgment Size It Up asks for. The full Moon looks far bigger near the horizon than overhead, though a camera shows no difference, because of what sits beside it. And in the Ebbinghaus figure two identical circles look different sizes depending on the circles around them. Both say the same thing: size is read from context. That is why every Size It Up round gives you one reference and nothing else, and why the game works in a classroom. A teacher can run the daily puzzle on a projector, have the class vote on the corner, and use the reveal to talk about why a whale is longer than everyone thought.

For anyone who wants the long version of the same idea, the 1977 film Powers of Ten by Charles and Ray Eames, built on Kees Boeke's 1957 book Cosmic View, steps from a picnic blanket to the edge of the observable universe and back down into a proton, one factor of ten at a time. It is nine minutes long and it will change how far you drag the corner the next time you size something up.

Size It Up

Terms, defined

Reference
The blue silhouette in every round, drawn to scale and never resized. Its measurement is hidden until the reveal, so everything is judged against your own picture of it.
Silhouette
The filled outline of a thing with the detail removed, so only proportion is left to judge. Both silhouettes in a round share one scale.
Measured dimension
The one figure a thing is scored on: height, length, width, wingspan, leg span or diameter. A dotted guide beside the reference and the label under the board say which it is.
Relative error
How far a guess is from the real figure, as a share of the real figure. A guess of 12 m for a 10 m thing is 20% out; a guess of 5 m is 50% out.
Lock In
The button that commits your guess. After it the board flies to your silhouette and the true size appears behind it.
Ghost
The grey silhouette drawn at the measured size after Lock In, sharing a foot with your red guess so the miss is visible at a glance.
Fit both
A button on the reveal that zooms the board out until the reference, your guess and the true size are all on screen at once.
Weber's law
The 1830s finding that the smallest difference you can notice grows in proportion to the size of what you are looking at. It is why a few percent is a perfect round.
Central tendency of judgment
The habit, described by Hollingworth in 1910, of pulling every estimate towards the middle of the range: big things guessed too small, small things too big.
Anchor
The size the red silhouette starts at, which is always the reference's own size along the measured dimension. Every adjustment is a departure from it, which is why deciding a direction first matters.

Ready to size something up?

Scroll back up, pull the corner of the red silhouette and find out whether your eye is as good as you think.

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