Noillirk Unlimited: Guess the Most Common Answer

Every prompt has dozens of right answers. Only one is the answer most people give first. Find it in 15 seconds and your krill floats higher.

  • Free to play
  • No sign-up
  • Daily + unlimited
  • Works on mobile
Noillirk

Noillirk

Today's climb

The same 7 prompts for everyone today, 15 seconds each, one go.

Noillirk is a guessing game with the usual rule turned inside out. Each prompt names a category, such as something people put on a hot dog or a reason someone is late for work, and you type one answer in 15 seconds. Any answer we accept scores something, but the answer most people would give scores the most. In Noillirk, being clever is not the goal. Being typical is.

Your points lift a krill hanging from three balloons, from a town park past the rooftops, the clouds and the airliners toward the edge of space. A Noillirk Classic climb is seven prompts and a perfect one reaches 16.3 km. The Daily gives everyone the same seven, and Endless keeps going until your balloons pop. It is free, it runs in the browser on a phone or a computer, and there is nothing to sign up for.

This Noillirk is our own build of the original rules, with its own prompts, its own boards and its own sky. Below the game you will find the full scoring table, real survey data on how often the top answer actually wins, and a method for finding the most common answer before the clock runs out.

Noillirk

How to play Noillirk

  1. 1

    Read the prompt

    Each Noillirk round shows one prompt, such as name something people put on a hot dog, after a three-second count-in. There are no options to pick from. Many answers are right, and the board behind the prompt ranks the nine that most people would give.

  2. 2

    Type what most people would say

    You have 15 seconds. Press Enter or Go to submit, or Pass to skip. Capital letters, accents, a leading the or a, and plural or singular do not matter, and one typo is forgiven in answers of five letters or more. If an answer is not on our list, the clock keeps running so you can try another.

  3. 3

    Climb by how common it was

    The #1 answer on the board is a Top answer worth 100 points. #2 to #4 are worth 64, #5 to #9 are worth 32, and answers off the board score 16, 8 or 4 depending on how many people say them. Every point lifts your krill 10 climb units.

  4. 4

    Finish the climb and share

    Seven prompts make a Noillirk Classic climb or Daily. The results show your altitude, every answer you gave, and the full list of answers we accept for each prompt. Share a spoiler-free result with one coloured square per prompt.

Noillirk

Game modes

Noillirk Daily

The same seven prompts for everyone on the same UTC day, one go each. Leave halfway and you can pick up where you stopped.

Classic climb

Seven fresh prompts every time with no daily limit. The game avoids prompts you met recently, so this is Noillirk Unlimited in practice.

Endless climb

Prompts keep coming until your three balloons pop. Only a miss pops one, and a Top answer wins one back. Go far enough and you leave the atmosphere.

Every answer, revealed

After a Daily or Classic climb, open any prompt to see every answer we accept, grouped from Top answer down to Only you, with a note on where the board came from.

What you get

  • Seven prompts per climb, 15 seconds each, with a three-second count-in
  • Six tiers from Only you (4 points) to Top answer (100 points)
  • A krill on three balloons that climbs from a town park toward the edge of the Solar System
  • A Daily that is the same for everyone, plus unlimited Classic climbs and Endless
  • Forgiving answer matching: accents, plurals, alternative names and one typo
  • About 200 prompts, 40 of them with boards from published survey data
  • The full list of accepted answers for every prompt after the climb
  • Spoiler-free share text with one square per prompt
  • Free in the browser on phone and desktop, no account, no download

Noillirk

Questions

The rules, and the questions people ask.

What is Noillirk?

Noillirk is a free browser game where you guess the answer most people would give. Each prompt names a category and accepts many answers, but the closer your answer is to the top of the prompt's board, the higher your krill climbs. A Noillirk climb is seven prompts with 15 seconds each.

Why is the game called Noillirk?

Noillirk is Krillion spelled backwards. Krillion is a daily game where the rarest correct answer scores most and a krill dives toward the ocean floor. Noillirk flips the rule so the most common answer scores most, and the krill floats up on balloons instead of sinking.

How is Noillirk scored?

The #1 answer on a prompt's board is a Top answer worth 100 points. Answers #2 to #4 are Top four, worth 64. Answers #5 to #9 are On the board, worth 32. Answers off the board score 16 if some people say them, 8 if a few do, and 4 if almost nobody does. Passing or running out of time scores nothing.

What is a perfect Noillirk score?

Seven Top answers make 700 points, which lifts the krill to 16.3 km, into the ozone layer. For comparison, 600 points reaches about 10.7 km, the height where airliners cruise, and a single Top answer on its own reaches 45 metres.

Is there a Noillirk Unlimited?

Yes. The Classic climb has no daily limit: every climb deals seven fresh prompts and avoids the ones you played recently. Endless keeps going until your balloons run out. Both are free.

How does Noillirk Endless work?

Endless deals prompts one at a time until your three balloons are gone. A miss, which means passing or letting the 15 seconds run out, pops one balloon. Any accepted answer keeps your balloons, and a Top answer wins a popped one back, up to three. Climb to 1,500 points and you cross the 100 km line where space begins.

When does the new Noillirk Daily come out?

A new Noillirk Daily starts at midnight UTC, and everyone on the same day gets the same seven prompts. You get one go; if you leave halfway, the game resumes where you stopped. After that the menu counts down to the next Daily.

Why did Noillirk not accept my answer?

Every prompt has a prepared list of accepted answers, usually 40 to 70 of them, but no list is complete. A refused answer only costs time: the clock keeps running and you can type another. Answers under five letters must be spelled exactly, while longer ones forgive one typo.

Does the Noillirk clock pause?

No. Like the original, the 15 seconds run on the wall clock and do not pause if you switch tabs. The only time given back is the moment the game spends checking a refused answer, up to three and a half seconds per prompt.

How does Noillirk decide which answer is #1?

About 40 Noillirk boards come from published survey data, where around 150 people each wrote down the first members of a category that came to mind. The rest are our own estimates of how a general adult crowd would answer. The answer review after each climb says which kind of board a prompt has.

Can I play Noillirk with friends?

There is no live multiplayer room in this version. Friends can play the same Daily and compare the share text, which shows one coloured square per prompt and your altitude but none of your answers.

How do I get better at Noillirk?

Answer with the most ordinary member of the category, use the general word rather than a brand or variety, say your first thought instead of second-guessing it, and never let the clock run out: in Endless a timeout costs a balloon, and in a Classic climb any accepted answer beats a pass.

The Noillirk guide to thinking like everyone else

What is the Noillirk game?

Noillirk is a survey game you play alone. A prompt names a category, you type one answer, and the game scores it by how many people it expects would have said the same thing. The prompt "name something people put on a hot dog" has dozens of correct answers. Pineapple is correct. Kimchi is correct. In Noillirk neither of them is worth much, because the board behind the prompt is a ranking of what ordinary people say, and ordinary people say ketchup.

That single twist changes what the game asks of you. A trivia quiz rewards knowing more than other people. Noillirk rewards knowing what other people know. The skill is closer to reading a room than to reading an encyclopedia: you are trying to predict the first word that pops into a hundred strangers' heads, and then type it before 15 seconds run out.

The structure is simple. A Noillirk climb has seven prompts. Each answer lands in one of six tiers, from Only you at 4 points to Top answer at 100, and every point lifts your krill 10 climb units into the sky. A perfect climb of seven Top answers reaches 16.3 km. The Daily gives everyone the same seven prompts, the Classic climb deals fresh ones whenever you like, and Endless keeps going until your three balloons pop.

Why is it called Noillirk?

Read it backwards. Noillirk is Krillion reversed, and the game is Krillion reversed too. Krillion is a daily game in which rare answers sink your krill deeper into the ocean and obvious answers barely count. Its tagline is "one in a krillion". Noillirk keeps the krill and the format but flips the incentive: now the obvious answer is the prize, and the rare one barely counts.

The mirror runs through the picture as well. Where Krillion goes down through the water toward the trench, Noillirk goes up. Your krill hangs from three balloons in a town park, and every point lifts it higher: over the rooftops, past the tallest towers, through the cloud base, alongside the airliners, into the ozone layer and, if you keep going in Endless, beyond the Kármán line into space.

The name was already in use by late September 2026 as a companion to Krillion. This page runs our own Noillirk: the original rules for timing, tiers and points, with our own prompts, our own boards and our own sky.

Where guess-the-most-common-answer games come from

Noillirk is new, but the question it asks is old. Economists, psychologists and television producers have all spent decades asking what most people would say.

1936: the beauty contest

In The General Theory of Employment, Interest and Money, John Maynard Keynes compared investing to a newspaper contest in which readers picked the prettiest faces from a set of photographs, and the winners were those whose picks matched the most popular choices. The trick, Keynes noted, was not to choose the face you liked but the face you expected everyone else to like. That is a Noillirk prompt in a three-piece suit.

1960: focal points

The economist Thomas Schelling asked groups of people to solve coordination puzzles without talking to each other, such as where to meet a stranger in New York with no time or place agreed. Most converged on the same answers. Schelling called these shared defaults focal points: choices that stand out because everyone expects everyone else to see them too. Every Top answer on a Noillirk board is a focal point.

1969: counting the first answers

William Battig and William Montague asked hundreds of American students to list as many members of 56 categories as they could in 30 seconds each, then published how often every answer appeared. Their tables, and the 2004 update by Van Overschelde, Rawson and Dunlosky that expanded them to 70 categories, became standard tools in memory research. They are, in effect, real Noillirk boards collected with pencils and stopwatches.

1976: a hundred people surveyed

Family Feud premiered on ABC in July 1976. Its questions had been put to a hundred people in advance, and contestants scored by matching the survey's answers, with the top answer worth the most. The British version, Family Fortunes, followed in 1980. Noillirk borrows the same idea of a prepared survey and a top answer, then strips away the studio, the families and the buzzers so that you can play it alone in 15 seconds a prompt.

What real surveys say about the #1 answer

How often does the crowd actually agree? The best public evidence comes from category norms. In one recent set, Kantner and Lindsay asked undergraduates at the University of Victoria in Canada to write down the first four members of 57 categories that came to mind, with around 130 to 170 students answering each category, and to avoid "fancy" or odd answers. That instruction is almost word for word the strategy for Noillirk. Their published spreadsheet records, for every answer, the share of students who wrote it first and the share who wrote it at all. About 40 Noillirk boards are built directly from it, and the numbers below come from the same file.

Category#1 answerSaid it firstSaid it at allNext on the list
Fruitapple67%88%orange, banana, pear, strawberry
Four-footed animaldog54%88%cat, horse, deer, bear
Item of furniturechair50%87%couch, table, bed, desk
Vegetablecarrot47%71%celery, tomato, broccoli, cucumber
Precious stonediamond43%89%ruby, emerald, sapphire, jade
Colourblue41%91%red, green, yellow, purple
Flowerrose35%86%daisy, tulip, lily, sunflower
Sportsoccer35%72%basketball, hockey, football, baseball
Insectant23%54%spider, fly, bee, beetle
Musical instrumentpiano22%66%guitar, flute, trumpet, drums
Birdrobin19%44%crow, blue jay, seagull, eagle

The #1 answer is rarely a landslide

Across all 57 categories, the median share of people who gave the #1 answer first was 36%. Only 12 categories had a #1 answer that more than half the group said first. In most categories the top answer wins a plurality, not a majority, which is exactly why a Noillirk board still pays 64 points for second, third and fourth place. Close enough is usually worth a lot.

When one answer runs away with it

Some categories have a clear prototype. Two thirds of the students named apple first for fruit, and 88% named it somewhere in their four. Hammer did almost as well for a carpenter's tool, with 71% naming it first. When a Noillirk prompt feels like it has one obvious answer, it usually does, and hesitating only burns the clock.

When the field is split

Other categories are a scrum. For musical instrument, piano and guitar were each named first by about a fifth of the students and each listed by 66%. For bird, robin topped the ranking with only 19% saying it first. These are the Noillirk prompts where the reveal surprises people, and where a Top four answer for 64 points is a perfectly good outcome.

First thought versus any thought

In eight of the 57 categories, the answer that ranked #1 overall was not the answer the most people said first. Iron was named first more often than steel for metal, and noun more often than verb for part of speech, yet the other answer edged ahead once second, third and fourth mentions were counted. The word that leaps out first is a strong Noillirk guess but not a guaranteed one.

The crowd decides the board

The same table shows how much the board depends on who is asked. For country, 82% of the Victoria students wrote Canada first. The authors point out that Canadian and American terms differ for common items, "pop" against "soda", and that the #1 answer differs from the American norms for many categories; in sport, the Victoria students put soccer first and hockey third. Noillirk keeps those survey boards as published, and its estimated boards aim at a general, mostly English-speaking adult crowd, so answer for that crowd rather than for your own town.

Why so many people give the same answer

The clustering in those tables is not a coincidence. Three well-studied habits of the mind push a crowd toward the same handful of words.

Every category has a best example

In 1975 Eleanor Rosch showed that people treat some members of a category as better examples than others. Robins are better birds than penguins, chairs are better furniture than lamps. Rosch asked hundreds of students to rate how good an example each member of a category was, and the ratings agreed strongly from person to person. The best examples, later called prototypes, are also the answers that appear earliest and most often in category norms, which is why they fill the top of a Noillirk board.

What comes to mind first feels most common

Amos Tversky and Daniel Kahneman described the availability heuristic in 1973: people judge how frequent something is by how easily examples come to mind. When you read a Noillirk prompt, the answer that arrives first is the most available one in your memory, and because most people share the same everyday exposure to food, animals and places, it is usually the most available one in theirs too.

Strangers coordinate on the obvious

Schelling's focal points explain the last step. Even without communicating, people tend to pick the choice that seems most obvious to everyone. In Noillirk you are not trying to name your favourite answer. You are trying to name the one everyone would expect everyone to name, and that extra layer of reasoning tends to land on the same few words.

How Noillirk scoring works

Every accepted answer scores, and every point lifts the krill. What an answer scores depends only on where it sits for that prompt.

TierWhere the answer sitsPoints
Top answer#1 on the board100
Top four#2 to #464
On the board#5 to #932
Some said itoff the board, a fair number say it16
Few said itoff the board, a handful say it8
Only youoff the board, almost nobody says it4
Misspass or timeout0

The tiers double as you go up, so one Top answer is worth more than three On the board answers. A Classic climb or Daily is seven prompts, which makes 700 points the maximum. Every point lifts the krill 10 climb units, and a table of real altitudes turns units into height: early points move you metres, later points move you kilometres. One Top answer takes you to 45 metres, level with the skyline. 300 points reaches about 2,800 metres among the mountain peaks, 600 points about 10.7 km where airliners cruise, and a perfect 700 reaches 16.3 km in the ozone layer.

In Endless the climb carries on past 700. At 1,250 points you reach the Kármán line region and at 1,500 you are 100 km up, the conventional edge of space. The table continues past the space station, the Moon and the planets, all at real distances from Earth, out to the edge of the solar wind about 120 times as far from the Sun as Earth is.

Daily, Classic and Endless

The Noillirk Daily is seven prompts, the same for everyone on the same day, and a new set starts at midnight UTC. Each Daily is numbered. You get one go: if you leave halfway, the next visit resumes where you stopped, and once it is finished the menu counts down to the next one and lets you review today's answers.

The Classic climb is Noillirk Unlimited in practice. It deals seven prompts from the whole bank every time you press start, avoiding the prompts you met recently, and there is no limit on how many climbs you play. Your best Classic altitude is kept on your device.

Endless deals one prompt at a time and only stops when your three balloons are gone. Only a miss pops a balloon, so any accepted answer, even an Only you, keeps you in the air. A Top answer wins a popped balloon back, up to three. The best Endless altitude is kept separately.

After a Daily or Classic climb, the results list every prompt with your answer and its points. Open a prompt to see every answer Noillirk accepts for it, grouped by tier, and whether its board comes from published survey data or from our estimate. The share text shows your altitude and one coloured square per prompt, but none of your answers, so it is safe to post before your friends have played.

How to find the most common answer in 15 seconds

Fifteen seconds is long enough to think once and short enough to panic. A routine helps.

Say the category's best example in your head

Read the prompt and ask: if a child had to give one example, what would it be? Fruit is apple, animal is dog, colour is blue. The child test cuts through expertise, which is the main thing standing between a knowledgeable player and the Top answer.

Use the general word, not the specific one

Surveys collect broad words. Shoes beats sneakers, car beats sedan, rose beats a named variety. In the category data above, a brand did show up for type of vehicle, Honda at #6, but behind car, truck, van, SUV and bus. The more specific your answer, the further down the board it usually sits.

Picture the crowd, not yourself

If your first thought comes from your job, your hobby or your hometown, stop and swap it for what a random adult would say. A birdwatcher's first bird is not a robin, but the crowd's is.

When two answers feel tied, pick the plainer word

The category tables show how often the top two are close: piano and guitar, chair and couch, ant and spider. When you cannot separate two answers, pick the shorter, plainer, more frequently used word. Both are likely to be in the top four anyway, and 64 points is a good result.

Never let the clock win

Any accepted answer scores at least 4 points, and a refused answer costs only time. If you are stuck with five seconds left, type anything correct. In Endless this matters twice over: a timeout pops a balloon, while even an Only you answer keeps all three.

Mistakes that cost Noillirk points

Most low climbs come from the same few habits.

Being too clever. The interesting answer is the one fewer people give. If you feel proud of an answer, it is probably off the board.

Being too specific. Varieties, brands and technical names sit lower on the board than the everyday word for the same thing.

Answering for your own crowd. Local favourites, national sports and regional foods can be #1 where you live and nowhere near the top of a general board.

Misspelling short answers. Noillirk forgives one typo only in answers of five letters or more. Three- and four-letter answers have to be exact, so slow down for words like ant, fig or oak.

Passing in Endless. A pass is a miss, and a miss pops a balloon. Type the safest obvious answer instead.

Noillirk vs Krillion

The two games ask the same kind of question and pay for opposite answers. In Krillion you hunt for the correct answer nobody else will think of; the obvious answer barely moves your krill. In Noillirk you hunt for the answer everybody will think of; the obscure answer barely lifts it.

That makes them good training partners. Playing Krillion teaches you the full spread of a category, every odd corner of it. Playing Noillirk teaches you its centre of gravity. The instinct that wins one round of Noillirk loses the next round of Krillion, and switching between them is a quick way to notice how predictable your own first thoughts are.

If you enjoy the estimation side of these games, try the Fermi game, where you guess huge unknown numbers and are scored by how close you land. If you prefer memory, the Color Game shows you a colour for a few seconds and asks you to rebuild it from memory. And for a visual guessing game, Size It Up asks you to scale a silhouette to its real size.

Noillirk

Terms, defined

Board
The ranked list of the nine answers a Noillirk prompt expects most people to give. #1 is the Top answer, #2 to #4 are Top four, #5 to #9 are On the board.
Tier
One of the six scoring levels: Top answer (100), Top four (64), On the board (32), Some said it (16), Few said it (8) and Only you (4). A miss scores 0.
Climb units
Every point lifts the krill 10 units. Units turn into real altitude through a table of zones, so early points move you metres and late points move you kilometres.
Miss
A pass or a timeout. It scores nothing, and in Endless it pops a balloon.
Category norms
Research tables built by asking large groups of people to list members of categories such as fruit or birds, then counting how often each answer was given. They are the closest real-world data to a Noillirk board.
Prototype
The most typical member of a category, the one people treat as the best example. An apple is a more prototypical fruit than an olive, and prototypes are usually the Top answer.
Availability
How easily an example comes to mind. People judge what is common by what surfaces first, so the most available answer tends to be the most common one.
Focal point
An answer that strangers converge on without talking to each other because it stands out as the obvious choice. Thomas Schelling named the idea in 1960.
Mirror game
A game that keeps another game's format but reverses its goal. Noillirk is the mirror of Krillion: common answers win instead of rare ones.

Ready to think like everyone?

Jump back up to the Noillirk game, pick a climb and see how high the most common answers can carry your krill.

Play now